Advertisement
 

Membership

 

Advertisement

 

Search

 
News \ StarCraft II Questions, Batch 22!

StarCraft II Questions, Batch 22!

Here we are again with the 22nd batch of questions on the upcoming StarCraft II. Map makers rejoice, there's lots of great news here about custom maps and such, so without further ado, here we go!



StarCraft II Q&A - Batch 22: Map Maker Series

Today we will continue the series we had started a couple of weeks ago. Dustin Browder and Brett Wood, Senior Software Engineer will answer questions from the Map Making Community. If you have questions concerning custom made maps and mods, wed like to invite you to ask them in this thread so they can be included in part 3 of the series. :)

Chat with Devs: One of the most popular questions we get when it comes to creating UMS (User Map Settings) games or mods is: Will there be a DotA for StarCraft II? For those who are not familiar, DotA (Defense of the Ancients), is a popular UMS game created for Warcraft III. StarCraft compared to Warcraft III, does not focus on heroes as much, and heroes or units do not have the same experience gaining mechanic as Warcraft III, making it difficult to imagine how a game like DotA could be reproduced for StarCraft. Nonetheless, after chatting it up with our devs, we found out the ability to allow heroes and units to gain experience is built into the Map Editor, though it will not likely be in single player or standard multiplayer. In addition, those units can also be toggled to have the ability to carry an inventory, which is also a characteristic needed in UMS maps such as DotA. With those two additions, we can rest assured that our clever community modders can handle the rest in creating some awesome custom games.

1) Will you finally be able to mix and match terrain types instead of being stuck on jungle, twilight, etc?
[Dustin Browder] Yes terrain texture is mixable now. Also tilesets are also mixable.
[Brett Wood] Essentially, you can define your own tileset in the editor, something that wasnt really supported even in Warcraft III.

2) Will the new StarCraft II Map Editor support text coloring, unit coloring, player "12" (i.e. neutral player) units?
[Dustin Browder] Yes, all of these features will be supported.

3) Will maps be larger than 256x256?
[Brett Wood] The maximum map size will still be 256x256, and we have no plans to increase that.

4) Will the new map editor support locking maps? People hate losing credit for a map.
[Dustin Browder] Yes, we are planning to support this feature. We hope that this feature will give the modding community more incentive to create their own original maps.

5) Will the new map editor support "square" terrain building as well?
[Dustin Browder] Yes. In the editor, users can adjust the footprint of buildings to whatever shape and size they like.


Links
StarCraft II EU Forums - Source
Information
Posted by: Jimmy "DJTyrant" Blocksom
Date: 1 year ago (Updated: 1 year ago)
Comments:
Bookmark and Share
15
 

1 year ago
#1 Naugrim 1
Nice
1 year ago
#2 kartiff 1
pls dont make some starcraft version of stupid dota... im begging the SC2 community "to be"! dont make a stupid DOTA SC version...
1 year ago
#3 Keeper-Shen 1
Fact: map editor doesnt deserve it's own batch.
1 year ago
#4 Caladan 1
#2, dota would not be possible in SC2 like in WC3 as there is no hero/exp/item system integrated.
1 year ago
#5 kartiff 1
#4
i know there arent any heroes but there will also be UMS where they can make units into heroes etc etc
1 year ago
#6 Ver(.)(.)8==Dsago (GosuCrew) 2
Lol SCII: Defense of The Galaxy, featuring 50 different heroes.

Well I don't see what's so bad about that people should enjoy everything they can from SCII. Some will be hardcore RTS gamers, others might play a hero arena UMS.
1 year ago
#7 So.REspected 3
I would expect an SC2 dota to be very possible.

The new map editor sounds crazy.
1 year ago
#8 justanotheruser 3
guess we will also see some RPGs
1 year ago
#9 prOxi.swAMi 2
Defence Of The Xel'Naga
1 year ago
#10 kukkis 6
new age for map makers :), gogo RadiX ;D
1 year ago
#11 Mazor (GosuCrew) 24
"UMS (User Map Settings)"

useR? if that is true, it really explains the shortening a lot better..
1 year ago
#12 DD-FRIeZa 3
wtf editor q a batch?
1 year ago
#13 ProTosS4EveR 1
"Yes terrain texture is mixable now. Also tilesets are also mixable."

WONDERFUL! =]
1 year ago
#14 herdain 1
Yeah,sc2 map editor is the shizzle
1 year ago
#15 Dominator 3
I think Starcraft is not only for melee players but for ums ones too. If you dont like it, its your problem.
 

Post comment
You are not a logged in, or you are not registered. Create an account or login to be able to post a comment.

Most recent blogs

(01) Brain TeaM DaVe- Ro..uT)DaVE
(02) humtheCrAfTy
(21) Husband dies she winsPossanzini
(00) my collectionsfpienut516

Poll

What do you think of fnatic SC:BW squad? (925 votes)

I dont care(37%)

They will change balance of all the leagues they take part in.(33%)

They won't change anything. (28%)

Affiliates