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4 months ago
#1
einoj
1
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that's reassuring :P
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4 months ago
#2
carnifex
(GosuCrew) 10
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awesome, gj pat :) cant wait for sc2 any longer...
weeeeeh
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4 months ago
#3
Scorch
2
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i like the upgrading concept.
150 minerals for 160hp and 8 damage is weak
though, much worse than a zealot.
so there is no real static defense for zerg any
more? i wonder how this will turn out. i'm
sceptic.
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4 months ago
#4
iO
1
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Well, it's really something new in SC
But the main thing to do is balancing this unit!
it can be too serious force against getting Zerg
Base down. We'll see it in multiplayer :)
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4 months ago
#5
blindobs
2
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#3
it could be like in this vod savior vs bisu.
Savior made fast expo and couldnt defend vs
upcomming zeals cause of lack of sunkens. But i
think or i hope its just cause sc2 got completely
new builds and abilities for zerg and it wont
require sunkens anymore :D
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4 months ago
#6
LUx
1
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thanks mate^ apart from the doubts i have about
the sheer amount of spells i like this unit.
especially as a base construction manager.
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4 months ago
#7
arackhnee
1
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thx for this explanations <3
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4 months ago
#8
BW-Naugrim
1
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I think zerg needs to play alot more agressive in
sc2 because of lack of static defence. And that is
great imo, because i love playing agressive.
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4 months ago
#9
sMi.MeOw
6
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one question...
raist i'll pm u my address and can u send me a
copy of the beta? LOL
seriously though...sounds sick...just how zergs
should be...lol when sc2 drops i'll be like effk
war3...FOR THE SWARM!!!
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4 months ago
#10
rotan
2
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I WHANT SC2 TODAY buhu :'(
:)
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4 months ago
#11
Kukkis
7
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#10 "buhu" :DD
I want it too...i rly do :'( " buhu
"
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4 months ago
#12
Dark_Fafik
2
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say whatever you want, for me is just a hero unit
T_T
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4 months ago
#13
Kukkis
7
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Well, to me it sounds pretty ok...hero or no..
Every alien has theyre queen...so why not make it
" realistic " as possible?
It will be balanced anyway, its blizzard guys..
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4 months ago
#14
Phantom[xz]
(GosuCrew) 7
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it reminds me of the lich >_> but still an
awesome idea for a unit, it's a really cool
concept of a caretaker within the zerg army.
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4 months ago
#15
craftmatic2
1
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No "normal" static d for zerg?
That seems incredibly weak since protoss gets
teleporting stalkers and mobile phase cannons, and
terran now gets 4!? forms of static defense:
bunker, turret, mine drone, auto cannon.
Additionally, no static defense is a natural
imbalance. It will allow protoss to make more
cannons, they are mobile after all, and turtle
with less drawback. I dont want to have to cast a
spell on my evolution chamber or hydralisk den to
make a defensive structure. Its an absurd base
micromanagement requirement that neither of the
other races has at all, and in fact they have the
opposite: tons of sit and watch splash damage and
army killing spells and abilities.
This will mean the zerg must use his army for both
offense and defense, while the protoss will have
both a full army and defensive structures, then in
a stalemate situation the protoss can actually use
Phase Prisms and move all his cannons into an
attack position at the Zerg's base, and the Zerg
has not static defense to stop a supported
push.
Given Karune's batch 29 and 30 on SC2 website,
this bothers me quite a bit.
In terran vs zerg, the "Nomad" should be
just as devastating as the science vessel ever was
in late game. Drop a few mine drones in the worker
stream, and then drop the auto turrets behind the
resources, zerg = wrecked economy.
What's more, the nomads fly and are massable,
while the Queen is a one-of and does not fly.
Given the teleporting and other cliff jumping
units, this game is going to be all about
maneuverability and mobility, and simply
"burrowing" a single unit between
buildings isn't going to cut the mustard,
regardless of that units strength.
finally, medics heal non-bunkered units while
themselves bunkered? This is completely absurd and
would render zerglings absolutely useless, and
possibly even lurkers.
All in all, the Zerg are more like what I hoped,
and SC2 is more like what I had hoped: An all new
RTS set in the same Sci-Fi universe.
But some of these things need serious
consideration. Where are the zerg's self propelled
cliff jumpers? Are mutalisks going to be able to
cope with the absurd flexibility protoss and
terran have gained?
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4 months ago
#16
Sky_Line
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#15 you didn't even play the damn game,all of your
stupid talk is pure theory.
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4 months ago
#17
neocronx
(GosuCrew) 10
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So it is a hero...that you need for defense
and in the mirror can finally use for offense. It
levels with your tech. It gets spells and hp/mp
based on level. Design seems cool, shame you can
only build one. If they are going to limit you
this way I'd at least like 1 per hatchery.
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4 months ago
#18
craftmatic2
1
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#15 you didn't even play the damn game,all of your
stupid talk is pure theory.
No, I haven't played the game, (sorry, I didn't
pay a few hundred dollars and buy a plane ticket
to wherever it was to play a video game), but I've
kept up reasonably with the videos and the
updates, and my oppinion is as valid as any
other.
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4 months ago
#19
hmM.YourGay
1
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#2
You also have to remember that she has 3 abilities
too.
That's like a marine, with more than x3 the
hitpoints, who has 3 different spells. I'd say 150
minerals is pretty good.
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4 months ago
#20
carnifex
(GosuCrew) 10
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It's all theory in here, except the report from
Raist who has played the game
(btw @ craftmatic2: even if you had bought a
ticket to go to irvine you would not have had the
change to play the game since it was invite only
to a few websites and other press ;) )
I can only repeat, keep in mind that you can't
talk about facts but unly speculate and keep in
mind that the game is not yet finished, so a lot
of things can still be changed before release
:)
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4 months ago
#21
jyuj
1
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"you might actually place her in the hero
category after all" =\
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4 months ago
#22
ReSpOnSe
3
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starcraft2 is going to suck if the queen is this
powerful i was never aware of all these abilities
she has
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4 months ago
#23
Scorch
2
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this powerful? it starts weaker than a single
zealot!
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4 months ago
#24
psilveR
1
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Hmm, i dont think that all the gosu scbw people
will like the feeling of playing a totally new
RTS.. They loose the feeling of being gosu and are
shipped back to being noobs again. But, hmm
whatever, I guess we all will be noobs :)
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4 months ago
#25
Wuselmops
4
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i am confident that blizzard will get major
imbalances fixed, you can change so much by the
resource costs and build times. i also like the
design of the new queen very much, wether you want
to call her a hero or not. as long as she doesn't
have too powerful aurae she won't prevent you from
splitting your army effectively.
but i am afraid that replacing static defense by
the queen will hurt the strategic depth of the
game. with sunkens made of drones you have to
decide to either sacrifice economic power in order
to make static defense, or to save economic power
by making no sunkens. but with the current new
queen you would probably build her anyway. this
would take away some of the zerg's enormous
flexibility in the mass-power-balance, which makes
the race unique, challenging and fun to play
imho.
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4 months ago
#26
skyasunder
1
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#15 I don't remember if you could phase prism
buildings. I thought it was just units....
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4 months ago
#27
sMi.MeOw
6
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#18
the trip was paid for...a free plane ticket to
play sc2 and enjoy californian sun...
yeh...would you say no???
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4 months ago
#28
craftmatic2
1
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#26 Phase prism makes psi, allowing you to move
the cannons along. You can "leap frog"
two phase prisms and move your cannons across the
map if you want to.
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4 months ago
#29
Sp1ralArch1tect
(GosuCrew) 3
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Let blizz balance the game cmon man do you really
think they are gonna leave the zerg that open to
attack? Do you really think they would make it
that imba? COME ON PLZ PLZ look at SC they did an
awesome job there but the game was imba for a
really long time! Do your remember when pools cost
150? omg it was so much easier fo z to rush. Dont
expect a perfect game right when it rolls of the
line or even for a year or two afterwards. To
quote one of the wisest men ever: "I find
your lack of faith disturbing!" GGNORE
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4 months ago
#30
duz
1
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Cool new unit but yes it does look like it's abit
over the top on micromanaging and less
basedefences for Zerg. It also looks like its a
ripoff from the cryptfiend of warcraft 3 wich is
abit lame seeing as the old queen really stood out
from the crowd in terms of modelling.
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3 months ago
#31
PeEll
5
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Good thing to remove their static defenses.
Turtling zerg is against their whole concept. Zerg
is all about overwhelming your enemy, that's why
we love them!
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3 months ago
#32
Wuselmops
4
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they didn't remove static defense, they just
replaced sunkens by a special ability of the
queen. this rather takes away the option NOT to
make static defense, unless you don't build the
queen.
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3 months ago
#33
doc.suicider
2
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#31 u insane? Turtling zerg? Did u maybe do a
mixup with protoss?
Zerg = sunkens = losing drones = not too many in
any good players game (basic defense, needed
ofc)
protoss = cannons = hundreds = long game
Blizz will give some static defense to Zerg, they
have to, one queen cant get all expos in time to
protect, not mentioning she is vulnerable, so
killing queen would mean getting zerg expos
unprotected.
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3 months ago
#34
TheAnarchy
3
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It all depends on how much the spells cost and if
they are permanent. If the swarm clutch isnt
permanent it sux. Also is important the quantity
of energy and the time for restauring it from the
queen.
The queen can a be a good unit if it is all good
balanced
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3 months ago
#35
Betruger
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@craftmatic2
#15
First off all, zerg are supposed to have great
mobility thanks to Nydus Worm, and to the great
speed of units in general.
"Where are the zerg's self propelled cliff
jumpers?"
After seeing that new zerglings have some sort of
insect wings, I suspect that there will be an
upgrade allowing them to jump on short distances
(on/off the cliff). That might be just my
imagination, wouldn't it be cool though? :)
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3 months ago
#36
Gulzt
1
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#34 I think you have a point. If the swarm clutch
would be permanent, or either be active for a long
while and doesn't cost too much energy, this can
be effective on all expo's.
Anyway, we should leave this for Blizzard to
handle, they know what they're doing.
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3 months ago
#37
wD)Mogyi(
2
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I can't wait until sc2... :)
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3 months ago
#38
MrBobby
1
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great article, thanks
much pointless discussion and arguing ;p but again
thanks OP :D
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3 months ago
#39
Kakashi
1
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Zerg without static def thats really cool but i
think i ll change race in sc 2 XD
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3 months ago
#40
Dave
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#25; #31 and #33... i am fully agreed in what, you
guys, have said... if you want to lame use the
queen. We will love this game, after all... we
were newbies once..
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3 months ago
#41
Fuga
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Seems so unbalanced, you just go with your queen
to enemys gas place, put the acid thing under
their workers and run away. :/ Works only if your
opponent is zerg, but still.
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3 months ago
#42
Tasteless
3
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good read
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3 months ago
#43
SliCk_uK
2
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She is one ugly bitch :(
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3 months ago
#44
AYCE
1
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Incgamers just released a nice article about the
Zerg Queen.
You can read it here :
http://starcraft.incgamers.com/for
ums/vbarticles.php?do=article&articleid=17
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3 months ago
#45
kabraxis6
1
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I doubt they would give out a game that's
unbalanced, therefore also doubt that even due to
the amount of abilities the queen or any other
unit may have, they will not be imbalanced
units.
Also, I do think it's kind of like a hero, but
then again, wasn't there also a Queen of the Swarm
in SCBW? Then I do think there should be a Queen
in SC II as well. It is only fitting that it's
made distinct compared to the other units.
Something great and majestic which can control
all.
That's my view on the subject.
I also can't wait for SC II ofc ^^
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3 months ago
#46
targetGamer
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I'm Leord over at IncGamers btw =) Should have
registered here a long time ago, but finally did
it.
If you read that article AYCE mentioned, you know
that I don't quite think that she is a Hero. For
one thing, no aura at all. She works mostly like a
regular unit. If she dies, you make a new one, and
upgrade (twice) that costs time and money. It is
like ifyou lost your Yamato Gun BCs, you make new
ones, and upgrade their guns...
Swarm Clutch is permanent, but slightly OP in the
build at the press conference. That was because of
their 1x1 size though, not cost or anything. They
are rather cheap, and do decent damage, but they
only have like 75 hp, and with 2x2 size as in the
current build (as Browder said), they might even
need buffing.
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